Harmonium Accessibility Features
Accessibility is baked into the core of Harmonium. This section presents how we are approaching our accessibility guidelines and goals. This list may change before launch as game development is a rocky road, but we will update here if anything changes. We plan on expanding this list even more on our next game
Accessibility Features on Launch
Screen Narration (On/Off) settings
Text scaling
Input Remapping settings
Subtitle/Caption configurations
Narration volume control
Subtitles On/Off settings
Guidance provided to users that additional accessibility options are available through the settings menu
Additional Accessibility Features
High-Contrast Gameplay Mode
No Gameplay Relies on Audio Alone
All Gameplay-Connected Music is Represented Through Easily Understood Visual Components
Subtitles and Full Captions Have a Flexible Display
Flexible Volume Controls
All Gameplay Visuals have a Corresponding and Distinct Audio
All Pertinent Gameplay Text is Easily Legible
No Information is Conveyed by Color Alone
Controls can be Reconfigured and Rebound
Input Adjustments Holds to Taps & Toggles.
Motion Sickness Friendly Cameras/Gameplay
Avoids Flashing and Flickering Within Gameplay
Gameplay Does Not Require Time Limits
Settings don't Reset Between Saves and Play Sessions
Cursor Can be Easily Identified and Customized, as Needed
UI and HUD can Be Enlarged (or Removed)
Menus and UI can be Navigated by All Users
The game will include a menu narrator, and the text can be adjusted in terms of font and size. Additionally, it can be navigated through varying controls.
All Objective and Narrative Elements can be Recalled at any Point
Players are Given Appropriate, Additional Hints to Continue Gameplay
Glowing Mode for Interactive Objects